T.A.G. (Technology and Gaming) Labs began as a research project for Terrence Wilburn, T.A.G. founder and director, while pursuing his M.B.A. at the University of Maryland. He wanted to figure out how to get more African-American youth from underserved communities access to and active in advanced science & math programs in their schools.
But what methods would he use he to communicate these complex ideas to children who haven’t received the proper foundation in math and science? During his time in classrooms with students, all representing diverse backgrounds and academic proficiencies, he observed that learning happened most readily when making the subject matter relevant to their experience. Regardless of what challenges they struggled with, each student knew the ins-and-outs of a cell phone, tablet, or had a favorite gaming device. It was then he understood that the language to reach them through was—technology and gaming.
Since T.A.G. Lab joined the Impact Hub DC community they’ve made several meaningful connections that has lead to the creation of new programming and greater exposure of their services.
Through collaboration at the Hub T.A.G. Lab was able to start an event series called Good of Gaming which serves as a community outreach initiative for underserved inner city youth to play games and learn to build them in a fun, interactive and safe learning environment. It’s now an ongoing program that occurs every quarter. T.A.G. is in the process of expanding its reach to DC Public and Charter Schools.
Terrence said of Impact Hub DC, “We are excited to be a part of the Hub and feel like the community has made a lasting impact through its many contributions to the T.A.G. family.”
We excited to partner with T.A.G. Labs to build this dynamic platform for the youth community in Washington, D.C. If interested in learning more about Good of Gaming contact the organizers.